Dragon Combo Spirited Away Haku & How To Train your Dragon

Aj magyar beautyshot3
Below View: Textures (Substance Designer) and Final Renders (Unreal)
Aj magyar dragon unreal
Front View: Textures (Substance Designer) and Final Renders (Unreal)
Aj magyar backrender unreal
Back View: Textures (Substance Designer) and Final Renders (Unreal)
Aj magyar beautyshot attempt1
3-Quarter View: Textures (Substance Designer) and Final Renders (Unreal)
Aj magyar high poly
High Poly Front (I am still tweaking some of the finer details) Originally I did wanted back legs but it threw everything off.
Aj magyar updatedsculptback
Touched-up the sculpt Back View
Aj magyar lowpoly
Low-Poly Sculpt in Maya
Aj magyar updatedsculptfront
Touched-Up the sculpt Front View
Aj magyar highpolyback
High Poly Back (I am still tweaking some of the finer details)
Aj magyar updated3
Added his body and started to shape his belly
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Created the body using Zspheres
Aj magyar frontview
Made some adjustments to his face and added whiskers
Aj magyar earlyversion
Started off with the head using Zbrush
Aj magyar toothlesshaku
I have decided this guy was the best combination of Haku and Toothless. He is currently a rough sketch. Hope you all like him! =)
Aj magyar inspiration2
This is my secondary references that I found.
Aj magyar inspiration1
This is my original reference for this project.

This is a sculpting exercise which I have combined How To Train your Dragon with Spirited Away Dragon, Haku. Both series has inspired me greatly to do this assignment.