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Dragon Combo Spirited Away Haku & How To Train your Dragon

This is a sculpting exercise which I have combined How To Train your Dragon with Spirited Away Dragon, Haku. Both series has inspired me greatly to do this assignment.

Aj magyar beautyshot3

Below View: Textures (Substance Designer) and Final Renders (Unreal)

Aj magyar dragon unreal

Front View: Textures (Substance Designer) and Final Renders (Unreal)

Aj magyar backrender unreal

Back View: Textures (Substance Designer) and Final Renders (Unreal)

Aj magyar beautyshot attempt1

3-Quarter View: Textures (Substance Designer) and Final Renders (Unreal)

Aj magyar high poly

High Poly Front (I am still tweaking some of the finer details) Originally I did wanted back legs but it threw everything off.

Aj magyar updatedsculptback

Touched-up the sculpt Back View

Aj magyar lowpoly

Low-Poly Sculpt in Maya

Aj magyar updatedsculptfront

Touched-Up the sculpt Front View

Aj magyar highpolyback

High Poly Back (I am still tweaking some of the finer details)

Aj magyar updated3

Added his body and started to shape his belly

Aj magyar 11935170 913755628721090 3497543635671318876 o

Created the body using Zspheres

Aj magyar frontview

Made some adjustments to his face and added whiskers

Aj magyar earlyversion

Started off with the head using Zbrush

Aj magyar toothlesshaku

I have decided this guy was the best combination of Haku and Toothless. He is currently a rough sketch. Hope you all like him! =)

Aj magyar inspiration2

This is my secondary references that I found.

Aj magyar inspiration1

This is my original reference for this project.